Unlocking the Power of SVG in Applets: A Revolutionary Approach
With the advent of Omi, rendering SVG in applets is no longer a daunting task. In this article, we will delve into the world of Scalable Vector Graphics (SVG) and explore how to harness its power in applets using the Cax engine.
What is SVG?
SVG, developed by the World Wide Web Consortium, is an open standard for describing two-dimensional vector graphics in a graphical format. Its numerous advantages make it an ideal choice for various applications, including:
- XML format definition: Graphics can be created and modified using a text editor.
- Searchability and indexability: SVG images can be searched, indexed, scripted, or compressed.
- Scalability: SVG images are scalable, and the picture quality does not decline when enlarged.
- Printability: SVG images can be printed at high resolution at any size.
- Readability and writability: SVG images can be read and modified using various tools, such as Notepad.
Supporting SVG Tags
To support SVG tags, the applet must be able to render them directly. For example, to create an SVG element with a rect tag, we can write the following code:
<Svg width="300" height="150">
<Rect bindtap="tapHandler" height="100" width="100" style="stroke: #ff0000; fill: #0000ff"></Rect>
</Svg>
Current Limitations
However, the small program currently does not support SVG tags, and they can only be loaded and displayed as a background image using the following syntax:
background-image: url("data:image/svg+xml; ....");
or as a base64-encoded image URL.
Overcoming the Limitations
To overcome these limitations, we can use the Cax engine, which provides a high-performance rendering engine for SVG. We can also use JSX, a strong expression of UI history, to write XML-Hyperscript systems that can be converted to JS language.
Cax Engine
The Cax engine is a powerful rendering engine that can be used to render SVG elements directly in the applet. It provides a high-performance rendering engine that can handle complex SVG graphics.
Hyperscript
Hyperscript is a system that can be used to write XML-Hyperscript systems that can be converted to JS language. It provides a powerful way to write complex graphics and animations.
Applet Implementation
To implement SVG rendering in the applet, we can use the following code:
import {html, renderSVG} from '../../cax/svg';
Page({
onLoad: function () {
renderSVG(html`<Svg width="300" height="220">
<Rect bindtap="tapHandler" height="110" width="110" style="stroke: #ff0000; fill: #ccccff" transform="translate(100 50) rotate(45 50 50)"></Rect>
</Svg>`, 'svg-a', this);
},
tapHandler: function () {
console.log('You clicked the rect!');
}
});
Complex SVG Graphics
To render complex SVG graphics, we can use the following code:
import {renderSVG, To} from '../../cax/cax';
Page({
onLoad: function () {
const svg = renderSVG(html`<Svg width="300" height="300">
<Rect bindtap="tapHandler" x="0" y="0" height="110" width="110" style="stroke: #ff0000; fill: #0000ff" />
</Svg>`, 'Svg-a', this);
const rect = svg.children[0];
rect.originX = rect.width / 2;
rect.originY = rect.height / 2;
rect.x = svg.stage.width / 2;
rect.y = svg.stage.height / 2;
this.pause = false;
this.interval = setInterval(() => {
if (!this.pause) {
rect.rotation++;
svg.stage.update();
}
}, 15);
},
tapHandler: function () {
console.log('You clicked the rect!');
}
});
Combined Motion
To create a combined motion effect, we can use the following code:
import {renderSVG, To} from '../../cax/cax';
Page({
onLoad: function () {
const svg = renderSVG(html`<Svg width="300" height="300">
<Rect bindtap="tapHandler" x="0" y="0" height="110" width="110" style="stroke: #ff0000; fill: #0000ff" />
</Svg>`, 'Svg-a', this);
const rect = svg.children[0];
rect.originX = rect.width / 2;
rect.originY = rect.height / 2;
rect.x = svg.stage.width / 2;
rect.y = svg.stage.height / 2;
var sineInOut = To.easing.sinusoidalInOut;
To.get(rect).to().scaleY(0.8, 450, sineInOut).skewX(20, 900, sineInOut).wait(900).cycle().start();
To.get(rect).wait(450).to().scaleY(1, 450, sineInOut).wait(900).cycle().start();
To.get(rect).wait(900).to().scaleY(0.8, 450, sineInOut).skewX(-20, 900, sineInOut).cycle().start();
To.get(rect).wait(1350).to().scaleY(1, 450, sineInOut).cycle().start();
setInterval(() => {
rect.stage.update();
}, 16);
},
tapHandler: function () {
console.log('You clicked the rect!');
}
});
Conclusion
In conclusion, the Cax engine provides a powerful way to render SVG elements directly in the applet. With the help of JSX and Hyperscript, we can create complex graphics and animations that can be rendered in the applet. By using the Cax engine and JSX/Hyperscript, we can overcome the limitations of the small program and create a powerful and feature-rich applet that can render complex SVG graphics.